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Games We Have Guides For:
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Current Work in Progress:
-Finish Rift Leveling Guides (Within a month)
-Finish Remaining Sections of World of Warcraft: Cataclysm Guide
(Within a few months)
-Complete a World of Warcraft 1-80 Leveling Guide for both factions (No
ETA)
Recent News
Rift Patch 1.01 (03/10/2011)
Server First Level 50! (03/01/2011)
Defiant Leveling Guide (1-50) Released (02/23/2011)
A Rift is Coming! (02/01/2011)
Cataclysm Leveling Guide: Version 1.1 Released (12/15/2010)
Rift Patch 1.01
03/10/2011
Rift's first patch, Patch 1.01, was released today. Below are the patch
notes:
== FEATURED ==
* Experience for appropriately sized groups relative to the
difficulty of Rift, Invasion, and Foothold content has been returned
to higher amounts as seen previously in Beta.
* Water, Life, Death, and Air Raid Rifts are now available.
* You can now set how many quests to track on-screen at once (up to
10) by changing the setting in the Interface -> Display category.
* Shift-clicking to split stacks of items now works in your bank or
bank bags.
* Fixed issues causing player armor to appear the wrong colors after
respawning or Soul Walking.
GENERAL GAMEPLAY
* You can now link locations in chat! Just like other links,
shift-right-click your map or minimap while entering chat text.
Clicking someone's location link in chat will place a waypoint on
your own map.
* You can swim up using the jump key while also in mouselook mode
(default: right mouse button to look around).
* Added a custom error if you cannot use a questgiving item.
* Raid groups roaming across the lands to destroy non-Rift/Invasion
content will see lowered experience rewards.
* Experience for appropriately sized groups relative to the
difficulty of Rift, Invasion, and Foothold content has been returned
to higher amounts as seen previously in Beta.
* Cash loot is now auto-split in all group loot modes, including
Free-for-All.
* Players are now automatically bound to the Soul Recall point of
the first Porticulum Master they speak to.
* Achievement: Seeking Solace: Fixed an issue causing the
achievement to grant early and prevent you from looting the other
objects.
RIFTS AND INVASIONS
* Fixed a bug during Major Rifts where low ranking contributors
wouldn't get Planarite. All contributors should receive at least
some Planarite.
* Reduced the amount of zone event participation required to earn
the rare Sourceshards.
* Experience for Rift, Invasion, and Foothold content now scales
down from these increased levels when very oversized groups are
participating - with the net result being that very large groups
should see experience values similar to the amounts granted prior to
this update. Smaller groups will see increased experience reward.
* Reduced Notoriety gained from Invasions from 75 to 50 total.
* Increased the bonus health given to Rift NPCs when nearby player
population is high. Also added increased damage based on population.
* Added additional fail-safes to ensure Colossi bosses appear at the
end of events.
CULT SAGA
* The Care and Imprisonment of Changelings: Changed to not require
you to have claimed the colossi mob. You only need to participate in
the kill.
* Links in the pages of the book 'Clever Kehmeh' have been fixed so
all seven pages are readable.
* Anthousa Mona and Kaspar Massi have updated character models.
Kaspar also has a new voice!
* The necklace rewards for the Epic Cult Saga have had their power
increased.
ANCIENT WARDSTONES
* Quests for Ancient Wardstones are now labeled as such in your
quest journal.
* After turning in quests at some Ancient Wardstones, a Rare Planar
Goods Merchant might appear so you can purchase sweet gear with the
currency you just earned.
GUILD PERKS
* Journeyman has been fixed and will now work as described.
COMBAT
* Abilities and other effects that increase the duration of other
effects now do so before that duration calculation is modified by
diminishing returns.
* You can no longer cycle between ranged and melee weapons while
casting an ability.
* Fixed several maintained buffs that would cause non-offensive
polymorphs to break (ex: troll disguise in Stonefield, etc).
SOUL
* Clerics: Fixed a bug causing some procced heals to consume effects
that modify next heal.
ARCHON
* Ashen Defense: Corrected the debuff tooltip to match the ability
description.
* Mental Flare: The cooldown reduction provided by Swift Thoughts is
now reflected in the ability tooltip.
* Pillaging Stone: Rank 9 and 10 now give the correct buff values
when cast.
* Searing Vitality: Damage can now critically hit.
* Consuming Flames: The self-damage portion of this ability will no
longer critically hit the caster.
* Burning Purpose: Polymorph, Confuse, Root, and Fear effects will
not trigger the damage proc.
ASSASSIN
* Expose Weakness: Fixed a bug so that the charges of this ability
are only consumed by physical damage effects. Also fixed so it
correctly adds extra damage.
* Poison Malice: Removed from global cooldown. Now costs 25 Energy
to activate.
BARD
* Deafening Music: This ability now updates the tooltip damage
numbers for Coda of Fury and Coda of Wrath.
* Coda of Cowardice: Debuff should now be in the same stacking group
as the Archon's Ashen Defense and the Shaman's Vengeance of the
Piercing Cold.
* Using Verse of Fascination or Verse of Captivation now turns off
auto-attack, since these effects break on damage.
BEASTMASTER
* Backhanded Blow: Now gives an Attack Point and triggers the global
cooldown.
BLADEDANCER
* Dancing Steel: Fixed so that it includes immunity to knockback
when active.
* Blade Tempo, Blade and Soul Parity, Dualism, Double Coup: Removed
from global cooldown. These now cost 25 Energy to activate.
CABALIST
* Nebulous Haze: Now only increases cast time by the 20% shown in
the tooltip.
CHLOROMANCER
* Entropic Veil: Will no longer be overwritten by less effective
buffs.
* Nature's Touch: Rank 2 now gives 22 Charge when cast.
* Essence Surge: Reduced aggro generated by this ability.
DOMINATOR
* Instant-cast spells no longer consume Quick Thinking proc effects.
* Improved Mana Wrench: Now correctly affects the energy drain of
Mana Wrench rank 4.
* Transmogrify will no longer land on the Dominator if it is
reflected.
DRUID
* Satyr: Reduced size of the model; it's now approximate in size to
a Bahmi.
* Faerie's Favor: Now limited to one stack per caster, instead of
one stack total.
ELEMENTALIST
* Icy Carapace: Fixed an issue with the ability description and
debuff tooltip. They now correctly show damage values. This is also
correctly modified by all effects that apply to Water damage.
INFILTRATOR [PvP]
* Fixed a number of ability tooltip issues.
INQUISITOR
* Soul Drain: No longer applies Clinging Spirit without the caster
having spent any points on that ability. Changed tooltip to better
indicate that this is a player-based area of effect ability.
* Bolt of Judgment: Fixed the Spell Power contribution on ranks 1-9.
* Clinging Spirit: Fixed the tooltip to reflect that this only
increases magical damage taken.
* Life and Death Concord: Description now properly indicates that
the effect may not occur again for 6 seconds, rather than 8.
JUSTICAR
* Righteous Mandate: No longer blocks itself from being recast on
the same target.
* Doctrine of Loyalty: Rank 5 now properly removes a Conviction.
MARKSMAN
* Hit and Run, Controlled Fire, Close Quarters Combat, and Fire and
Forget: Removed from global cooldown. Now cost 25 Energy to
activate.
* Quick Reload: Removed from global cooldown.
* Retreat: Should now put you 20 meters back from your current
location at use.
* Lightning Fury: Fixed a tooltip error so it properly indicates
that this reduces armor by a fixed value, instead of a percentage.
Tooltip also now updates when spending points in Collateral Damage.
* Fan Out: Tooltip now updates when you add points into Collateral
Damage.
* On the Double, Gateway: The additional effect making you immune to
Snares and Roots (when you've purchased Gateway) is now displayed on
On the Double.
NECROMANCER
* Skeletal Zealot: Fixed ranks 1, 2, 4, and 5 to properly respawn if
it was alive when the owner died in a Warfront.
* Lich Form: Fixed a tooltip issue.
NIGHTBLADE
* Fell Blades: Healing debuff should now be in the same stacking
group as the Druid's Spiteful Spirit.
* Ebon Fury: Taken off of global cooldown. Now costs 25 energy to
activate.
* Scourge of Darkness: Can no longer miss, be parried, dodged, or
blocked.
PALADIN
* Balance of Power, Tip the Balance: Fixed an issue where these were
being additionally affected by Attack Power, making the heal amount
greater than it should have been.
* Paladin's Reprisal: Now has icons that match between the ability
and the Soul Tree.
* Aegis of Salvation: Now stacks correctly with other Endurance
buffs.
PURIFIER
* Searing Transfusion: Will no longer consume effects that don't
actually modify it, such as Flashover, Enflamed Rejuvenation, or
Greater Empowerment.
* Life of the Era: Fixed the tooltip to clear up confusion with the
radius appearing to be the buff value.
* Fiery Blessing: No longer triggers the global cooldown, as the
tooltip already claimed it did.
PYROMANCER
* Heat Wave, Internalize Charge: Will no longer be overwritten by
less effective buffs.
* Withering Flames: Increased damage.
* Wildfire: Procs now appear in the reactive abilities UI.
* Backdraft: Rank 1 tooltip now lists the correct damage values.
RANGER
* Fleeting Instinct: Fixed so that it doesn't cause stealth to break
when active.
* Master Huntsman: Fixed a spelling error in ability description.
* Track Beasts, Track Humanoids: Updated the tooltips to indicate
that only one tracking ability can be active at a time.
* Prey on the Weak: Fixed a tooltip bug.
REAVER
* Crest of the Abyss: Now properly applies its armor buff.
RIFTSTALKER
* Boosted Recovery: The incoming healing bonus has been reduced to
2-6%, down from 10-30%, to be in line with the Warlord ability
Figurehead.
* Ruthless Stalker, Rift Barrier, Freedom of Movement, Hasted Time:
No longer causes Stealth to break when using Shadow Shift, Shadow
Stalk, Shadow Warp, and Flashback.
* Stalker Phase: No longer causes Stealth to break when using Shadow
Stalk.
* Track Air Rifts: Updated the tooltip to indicate that only one
tracking ability can be active at a time.
* Fixed a bug allowing Riftstalker teleports to cause them to
occasionally fall through the world.
SABOTEUR
* Carpet Bombing: Taken off of global cooldown. Now costs 25 Energy
to activate.
* Annihilation Bomb: Should now deal damage if the enemy is immune
to stuns instead of failing both damage and stun components.
* Track Constructs: Updated the tooltip to indicate that only one
tracking ability can be active at a time.
SHAMAN
* Frozen Earth: No longer stacks with other snares.
* Courage of the Bear: Fixed the tooltip to include restriction of
only maintaining one Courage at a time.
* Bitter Wind: Tooltip now explains that this ability does not
trigger a global cooldown.
* Lightning Hammer: Fixed Rank 7's tooltip.
* Endless Winter: Will now show the icon with Show Ability Icons
option enabled.
* Brutalize: Updated the icon to actually look like a bleed effect
instead of using the same icon as Massive Blow.
STORMCALLER
* Arctic Blast: Now has a 20 second cooldown.
* Improved Electrocute: Now properly affects the cooldown of
Electrocute.
TEMPLAR [PvP]
* Echoes of Ascension: Now also restores 20% mana.
* Blessing of the Stone, Creeping Remedy, Little Off the Top: All of
these will now correctly appear with Show Ability Icons setting
enabled.
VOID KNIGHT
* Discharge: To better fit with desired usage, Discharge has a few
new changes. Cooldown has been changed to 8 seconds. Damage reduced
to come in line with other large-hit abilities. The Damage effect is
now increased by Attack Power, to scale better with characters and
gear.
* Singularity: Tooltip now displays the correct durations for each
Attack Point.
* Rift Summon: Fixed tooltip.
* Quality Care: Clarified the tooltip on this ability to help
explain it better.
WARDEN
* Healing Cataract: Fixed a bug causing the mana cost to be
calculated as a single-target heal rather than a raid heal.
* Crushing Wave: Range reduced to 20 meters.
* Overflow: Now with more actual heals!
WARLOCK
* Reconstruct: Reduced aggro generation of this ability.
WARLORD
* Intercept: Can now be used on allies that are behind the Warlord.
* Aspect of the Elements: Power cost changed to match with other
Aspects.
* Empowering Strike: Threat generation has been increased to match
Leader's Mark.
ZONES
DROUGHTLANDS
* The Stray One: Podovaxus should now properly give quest credit.
* Podoxavus is no longer quite so spammy on death.
* Tampering With the Well: Fixed an issue causing this quest to not
update correctly.
* Splitmouth Shamans have changed to Splitmouth Elementalists and
regained their casting class, including more pew pew!
FREEMARCH
* There is a new porticulum at Knight's Stand to make travel around
Freemarch easier. We also added a path from one side of Smith's
Haven to the other.
* Washed Away: Reduced Mayor Jerrin's respawn time.
* I Heard a Storm Was Coming: Reduced the Fathomlord's respawn time.
* No Mercy for the Merciless: Reduced Iriri the Merciless' respawn
time.
* Burning Down the Hill: Increased the number of tents that can be
set on fire, and decreased the respawn of kerosene urns. Decreased
general frustration level by 80%.
*The Living and The Dead: Fixed an issue that could cause innocent
bystanders to be teleported to Scarlet Gorge during this quest.
* A Rift location close to Meridian that spawned NPCs inside of
rocks should no longer do so.
IRON PINE PEAKS
* Fixed a missing quest - Protector of Your Weak - in the Guardian
quest flow.
* Dagda Skullthumper, the Redsnow bandit, should no longer return to
life instantly when slain.
MERIDIAN
* Removed the obsolete reagent vendor. These were not the items you
were looking for.
MOONSHADE HIGHLANDS
* Hammerlord Post has more generally 'interesting' things going on
in it.
* Polish to loot tables for Rift events.
SCARLET GORGE
* The Living and the Dead: Now with voiceover!
* A Failure of Leadership: Fixed an issue that caused this quest to
take a long time to reset.
SCARWOOD REACH
* In the Blighted Pit, characters with pets should no longer aggro
Gnarlbone while he is still behind his energy field.
* Crushing Chitin: Total amount of Bloodsilk Mageweavers has been
increased, which should make this quest less frustrating.
* Friend to Nature: Tamed Beast no longer auto-flags Defiants for
PvP when they defend themselves.
* Rift - Eaters of the Dead: The Sable Broodmother should now be
killable.
SILVERWOOD
* The Uncovered Grave that can occasionally be found in Treant's
Grove is now home to some Undead who don't particularly like their
crypt being disturbed.
* Rift: Gedlo Supply Drop should be dropping more fun now!
STILLMOOR
* Death faction NPCs are now friendly with their buddies, the Death
Rift NPCs.
* The Stillmoor defenders that shout for help during Zone Events no
longer shout all the way to Moonshade Highlands.
STONEFIELD
* Fatal Distraction: Using the control collar now increments that
quest objective for the entire party.
* Bad for Business: Quest now allows more types of trolls to count
toward the objectives.
* Rift - Deepstrike Summons: Skarn in this Rift event no longer have
extra health and damage boosts.
DUNGEONS AND RAIDS
* Fixed an issue where Expert Dungeons and Raid lockouts would
sometimes reset a day later than intended.
* Water, Life, Death, and Air Raid Rifts are now available.
* Made the failure messages for Raid Rift lures more consistent with
why the lure failed.
* Fixed Raid readycheck behavior. Indicators will now clear properly
when leaving a group. Failing a readycheck now has a sound effect.
* Fixed a bug with parties disbanding and reforming inside an
instance not being properly joined to that instance.
* Expert: Abyssal Precipice and King's Breach bosses now drop the
correct type of Rift lure components.
ABYSSAL PRECIPICE
* Iceclaw Skuttler's Shell Shock no longer crits, and has reduced
damage.
* Expert: Kaler Andrenos now has a Frenzy ability.
CHARMER'S CALDERA
* Expert: Xaeiel and Sanwusu are no longer required to be killed to
gain credit for defeating Gronik.
* Expert: Smouldaron now has a Frenzy ability.
DARKENING DEEPS
* Standard: Gatekeeper Kaleida's health reduced.
* Standard: Rotted Dredgers on Overseer Markus' platform no longer
give loot or experience.
DEEPSTRIKE MINES
Overseer Markus: Fixed a bug where his Frenzy could be cleansed.
Expert: Overseer Markus: Frenzy now stacks.
FALL OF LANTERN HOOK
* Rorf's Infected Wound should now properly remove when the target
reaches full health.
* Expert: Flamebringer Druhl's Molten Instability is no longer
cleansable.
FOUL CASCADE
* Expert: Queen Vallnara's hatchlings should no longer despawn after
appearing.
GREENSCALE'S BLIGHT [Raid]
* Increased Damage of Duke Letareus, Infiltrator Johlen, Oracle
Aleria, and Prince Hylas.
* Increased Health of Johlen, Hylas.
* Enraged bosses now have increased movement speed.
* Increased Damage of Blighted Hexmasters, Blighted Guards,
Voracious Bloodletters, Blighted Sentries, and Blightleaf
Protectors.
* Increased Health of Blightleaf Shamblers.
Duke Letareus
Decreased the amount of time before Letareus Enrages.
Infiltrator Johlen
* Damage from Furious Wisps and Swarming Wisps now report properly
in the combat log.
* Lowered the health of Concussion Bombs.
* Reduced the damage of Swarming Wisps.
* Decreased the amount of time before Johlen Enrages.
Oracle Aleria
* Necrotic Boon now increases run speed.
* Decreased the amount of time before Aleria Enrages.
* Necrotic Eruption can no longer be cast on pets.
* Lowered the health of Invigorating Wisps.
* Invigorating Wisps no longer continue channeling after they are
killed.
* Killing one Invigorating Wisp will not disrupt the channel of
another Wisp.
Prince Hylas
* Hylas now summons Blightleaf Guards during Invocation of Life
after a period of time has passed.
* Hylas' lieutenants now cast Shared Purpose, an aura effecting
Hylas and other lieutenants.
* Soul Fracture: Increased Life damage significantly.
* Contagious Cottontail: The wandering effect range has been
reduced.
* Landmine: Warning time slightly increased.
IRON TOMB
* Standard: Shadowed Fiends and Shadowed Renders no longer respawn
indefinitely.
* A number of Iron Tombs quests were rewarding items from the Realm
of the Fae item list. These are corrected and these quests now offer
unique items.
KING'S BREACH
* Flesheater Autoch's Wounding Charge now deals less damage.
REALM OF THE FAE
* Fae Lord Twyl can no longer be reset after being killed.
RUNIC DESCENT
* A number if item drops in this zone were set to an incorrect
level. These have been corrected and items upgraded to match with
their new, proper level requirement.
* Eliam the Corrupted: Fixed a bug where Wretched Souls were not
casting Wretched Union during this encounter.
* Expert: Atrophinius the Fallen's Death Rite now has a warning
message. It can also be cast during Atrophinius' Charge state.
* Expert: Atrophinius the Fallen: Reduced the duration of Deathly
Draught and Staggering Blitz. Tick values have been adjusted so the
net effect is the same.
* Expert: Rictus now has a Frenzy ability.
PVP/WARFRONTS
* Warfronts: Deserters will not be tolerated! If you leave a
Warfront before the match has finished you will not be allowed into
additional Warfronts for 15 minutes.
* Whitefall Steppes: If you manage to get the other team's
Sourcestone into your own starting area, it will return to its spawn
point.
* Black Garden: Applied more physics to prevent double-jumping up
walls. Darn gravity!
* Port Scion: Increased the power of bosses and mini-bosses in this
Warfront. There are also more benefits for defending objects in this
map! Ascended Defender buff increases Favor gain by 5% when near
certain important objectives or NPCs.
* Rewards from Warfront quests no longer have a required level to
use.
* Embrace the End: Quest now rewards The Moribund notoriety, instead
of Eldritch Seekers.
* Quests that require winning 5 matches of a given Warfront no
longer give multiple updates for each member of the raid who is on
the quest.
* Guards will pay more attention to stopping PvP attacks.
CRAFTING
* Increased the range of skillups given from refining a tier of
hide, ore, and wood. These recipes should award a few more points
and stay green longer.
* Expert Dungeons now drop recipes for Apothecary and Runecrafting.
* Parchment and Vellum recipes are once again available from any
Artificer Trainer.
* Planar faction merchants now have new Runecrafting recipes. These
include Planar resistance runes and, in some cases, unique-flagged
Planar runes.
* Crafting Quest: Pure Distillate: Defiants can now complete the
second step. Craft on, McCrafty!
* Recipes purchased from Planar faction merchants can no longer be
resold for silver.
* The Runecrafting Artisan Store now offers some new Master level
recipes. Pure stat runes for weapons and three unique Planar runes
have recipes for sale.
* Fixed a number of Artisan Store end-game runes that were applying
incorrect enhancements.
* The Apothecary recipes offered by the Arcane Hand, Dragonslayer
Covenant, Order of Mathos, and Icewatch have been changed. Heroic
Manasurge Vial, Heroic Fortified Vial, and Heroic Enduring Vials
have been removed. New recipes for Heroic Warding Potion, Heroic
Philter of Power, Sheepish Concoction, and Exalted Bottle of Tricks
have been added in their place.
* Removed faction requirement to purchase Runecrafting and
Apothecary Artisan recipe scrolls.
* Fixed an issue where the Light Seafoam Dye recipe scroll required
90 skill to use instead of 110, which was the recipe's actual
requirement to craft.
* The Favor quartermasters in Meridian and Sanctum now offer
Runecrafting recipes for Valorous Runes.
* Fixed an issue where Rugged Fabric was not combining properly into
Processed Cloth.
* A large number of Weaponsmith-crafted items were marked as
`Unique'. Some of these should have been Unique-Equip meaning you
can make many of them but only have one equipped at a time. Some
should not have been Unique at all. These are now updated so you can
craft as many as you'd like!
* Updated Riding Chaps, Insoles, Padding, and Whetstones. All of
these temporary items now have a duration of four hours, rather than
5-30 minutes.
* Brilliant Tough Rune and Blazing Tough Rune: Changed from
Toughness increase to Dodge and Endurance increase.
* Recipe for Ceremonial Visage now requires Stillmoor-appropriate
drops instead of Iron Pine drops.
* Soft Tissue Boots can now be Runebroken.
* Werewolves can now be Butchered.
* Renamed Icebound Tear to Icebound Heart.
* Recipe: Fireworks: Now teaches the intended recipe.
* Removed a Kingswood Log node from Shimmersand that would respawn
repeatedly.
* Fixed rare cases where you could be double-charged when learning a
new recipe from a trainer.
* All items sold from Vendors can no longer be Salvaged or broken
down with Runebreaking.
* Previously, skinnable animals would show red or white text in the
skill requirement tooltip. Now it shows appropriate skill level
coloration based on your Butchering level.
* Raised the spawn rate of Copper in level 12+ and 15+ areas of
Freemarch.
* Added more harvest nodes to Gloamwood, particularly ore. Iron
should be more abundant.
* Added more harvest nodes to Stonefield, covering a number of gaps.
Like Gloamwood, a specific focus was given to increasing Iron nodes.
ITEMS
* Toughness is now available on four item slots: Shoulders, Chest,
Legs, and Feet. Toughness is only available on items at and above
level 50. The amount of Toughness per each item has been reduced as
a result of this change.
* Fixed a bug causing some items to reset their cooldowns when
teleporting or logging out and in.
* Potions that grant Charge now display what they're modifying in
the combat log.
* Iron Claw Shooter: Fixed so it boosts Attack Power instead of
Spell Power.
* Amphibious Brew: Corrected duration to 8 minutes.
* The PvP reward, Diminishing Helm: This was improperly set as a
breastplate. Fixed it to go on your head instead.
* Fixed a bug causing Lesser Scrolls to be unusable until level 5.
They can now be used at level 1.
* Reduced effectiveness of Indomitable Runeshards, Thin Planar
Lenses, and Reinforced Planar Lenses.
* Book: `The Bahmi: A Study' can now be read.
* Dichrom's `Eternal Breastplate', which is a helm, has been renamed
to Eternal Helm. Not to be confused with Plutonus' Eternal
Breastplate, which is, in fact, chest armor.
* Granite Falls Spaulders now properly sort as Shoulder items in the
Auction House.
* Starting equipment can no longer be sold to vendors.
GRAPHICS AND AUDIO
* Fixed issues causing player armor to appear the wrong colors after
respawning or Soul Walking.
* Changed overhead PvP Quest icons to be color coded based on
faction.
* Added new PvP mouse cursors.
* Fixed missing projectile effect on Flame Spear.
* Improved lighting for more natural-looking character skin.
* Updated sky and ambient lighting scheme for more `3D' feel.
* More ghostly ghosts!
* Updated a bunch of Soul ability sounds.
* Updated visual effects for Marksman soul abilities for a new
unified look.
* The 'UI Volume' slider no longer affects non-environmental
background noise anymore.
* Additional volume mix tuning for relative loudness/quietness of
audio.
* The camera should work better with underwater clipping, making it
so you aren't seeing above and below water at the same time.
* Adjusted the swim height of female Dwarves so their heads are
above water.
COMMANDS AND MACROS
* /leave (channel name) now works! This used to only allow channel
numbers.
* Macro tooltips now show all lines of the macro.
* When replying to a tell, you can now hit Tab to cycle through
names of people you've recently received /tells from.
* The macro system now supports the /suppressmacrofailures command,
which will block the "Can only cast one ability per macro" and other
messages generated by any commands following the
/suppressmacrofailures entry.
* A macro's #show will now work after training up ranks in a #show'n
ability.
* Fixed mousebutton 3, 4, and 5 + a keyboard modifier key (SHIFT,
ALT, CTRL) not working very well when bound to an action bar.
* Also fixed mousebutton 3, 4, and 5 + Shift not working when
replacing an existing keybinding.
* /wink correctly prints the wink emote text, rather than /flirt's.
* Substitution tokens such as %t, %R, etc, now work in /tweets.
* You can now shift-click to split stacks of items in your bank or
bank bags.
* Destroying items now works from the character sheet, even if your
inventory is full.
CLASS MECHANIC UI
* Fixed a bug that would remove the Class Mechanic UI when resetting
the UI.
* Class Mechanic UI: Fixed a bug causing the current number of
stacks to carry over to new targets that didn't actually have them.
* Class Mechanic UI: Now displays time remaining for each effect.
* Class Mechanic UI: Fixed a bug that could allow Saboteur charges
displayed to increase beyond 5.
UI/SETTINGS
* You can now set how many quests to track on-screen at once (up to
10) by changing the setting in the Interface -> Display category.
* The mouse cursor should now correctly change to the glowing or
greyed out gauntlet to indicate whether you can cast a spell on a
ground target, Salvage, or Runebreak.
* Mouse cursor also changes when you are selecting an item to
preview (ctrl-click).
* Soul Tree shortcut button in the icon tray will now glow when you
have unspent Soul Points. The tooltip for this button will also
update to indicate this.
* Usable items in quest tracking stickies are now 50% easier to
click on (because they're 50% larger)!
* The Quest Complete reward selection now has a visual effect on the
entire reward background if a choice is required.
* The pet bar is now always visible when a pet is summoned,
including when mounted. Using a pet ability while on a mount will
cause you to be dismounted.
* Hovering over raid members in the raid frame will highlight that
character in the game world.
* The Auction House now properly saves and displays the duration of
the last posted auction.
* Removed `Survival' search category from the Auction House.
* Planar Augments are now removed from the Crafting display after
they've been used to create an item.
* Moved quest log indicators to the correct location for quests that
group members are also on.
* Friend login/logout messages are now displayed in the chat window.
Added an option under Social settings to toggle these notifications.
* The guild roster now supports right clicking on member names to
select a `send tell' option.
* Guild logs will correctly show Server First achievement names if
they are listed.
* Edit Layout mode: It's now possible to enter decimal points into
the scale/alpha setting boxes.
* Edit Layout Mode: Elements can now be set to fade in and out when
moused over or when entering and leaving combat.
* Additional Edit Layout improvements.
* Mount icons on toolbars will now properly grey out when inside
instances.
* We also display a better error message when you're blocked from
mounting in an area, rather than 'Invalid Target'.
* Right-click context menus are not allowed to display outside of
the edges of the game window.
* New characters show minimap tracking for Healers and Calling
Trainers by default.
* Added support for additional Turkish chat characters.
CLIENT
* Added a Delete Character popup requiring you to type confirmation
text before a character is deleted.
* Added new categories for contacting a GM, `Report Spam' and
`Hacked Account'.
* The `I'm Stuck' button will stop getting stuck after 24 hours has
passed. The irony of this is not lost on us, either.
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Server First Level 50!
03/01/2011
We are very excited to say that we were the first and third people on
the Byriel server to reach the maximum level of 50. We were able to do
this in just 2 days and 20 hours. Although it's hard to say what number
we were in regards to the entire world, but it's safe to say we were at
least one of the first 10. Out of a million+ players, that isn't too
shabby.
In addition to being the Server First Level 50, we have also been
clearing the Expert Dungeons at a very fast pace. We have gotten just
about every single Server First when it comes to anything Dungeons and
possibly even a World First on King's Breach Expert Dungeon.
As far as our guides are concerned, we are adding to them everyday. We
will have our Defiant Leveling Guide finished very soon. Shortly after,
we will begin working on a Guardian Leveling Guide.
Expect more and more Dungeon Guides to be released as well as other
information for all of our other Rift Guides.
Again, we are playing Defiant on the Byriel server if you want to say
hi!
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Defiant Leveling Guide (1-50) Released
02/23/2011
We have released our Defiant Leveling Guide for Levels 1 through 50.
The time to complete this guide is under 5 days. In addition to the
Leveling Guide, you will also receive our Expert Dungeons Guide - which
we expect to release soon after release.
Of course, this comes in addition to our many free Rift Guides, which
you can view by clicking the link.
All in all, you won't find a better package of Rift Guides anywhere
else. We offer the highest quality for the lowest price. And if you're
not into buying anything, then we hope you will at least find our free
guides handy.
If you have any questions or comments, please contact us!
Only 36 more hours until launch! We are working incredibly hard to get
as much information published as possible prior to launch. This
includes our newly created Puzzles Guide, Warfront Videos, new Dungeons
Guides, and some updated information for our Guide for Beginners.
As far as us, we have not chosen a server yet to play on for live. We
most likely will see where other guilds are going and pick accordingly.
We will, however, be striving for server/world firsts to 50. We hope to
see you in the world of Telara soon!
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A Rift is Coming!
02/01/2011
Unless you're living under a rock, I'm sure you've heard by now. Rift:
Planes of Telara is exactly one month away from being released! Rift is
showing great promise as, unlike most other recent new MMO releases, it
is very filled in and runs incredibly smooth. As expected of any new
MMO, the graphics are incredible. The class system is probably the most
appealing aspect of the game. There are four base classes, but each
class gets access to 9 souls, or subclasses. In addition to that, a
player can actively use up to 3 souls at a time. You can do the math on
the combinations and customization.
In addition to the graphics and classes, the game itself is very
appealing. The world is huge, but in a good way. If you liked games
like Everquest and Vanguard (when it was actually promising), you'll
love Rift. Oh, and did I mention rifts? Throughout every zone at pretty
much all times, rifts are spawning all over the place. Once an hour or
two, a zone-wide invasion takes place. As you are leveling and
completing quests, you must constantly battle fiends from the various
planes of Telara and save footholds throughout your zone. It's a very
dynamic system that offers more than just the typical, "kill 5 mobs,
collect 8 skins," style of leveling.
If you're interested in Rift's Beta 6, which begins Feb. 4th 10am PST,
you can register and sign up to enter the Beta at
riftgame
If you're interested in learning more about the game, please check out
our newly created Rift Guides! We are working on these furiously to get
as much done as possible by launch.
We are also currently playing on the Wolfsbane shard under the
characters Tanveryn, Vylexul, or Faiona. Hope to see you soon!
Return to top
Cataclysm Leveling Guide: Version 1.1 Released
12/15/2010
We released the first update to our Cataclysm Leveling Guide. It's
taken a little longer than we wanted, as there were lots of technical
difficulties we had to work through. However, we finally have updated
it.
In addition, we are now selling new guides. Soon, we will have
faction-specific webpages devoted to them, but for now they're under
the Cataclysm Guide webpage. We are now selling the following:
-Alliance Leveling Guide: Bonus Guides Included
-Alliance Leveling Guide: Leveling Guide Only
-Horde Leveling Guide: Bonus Guides Included
-Horde Leveling Guide: Leveling Guide Only
Within a few days, our Gold Making Guide will be released as well.
Those who have access to the Bonus Guides will receive it for free. We
will also sell it separately.
As days go by, we continue to write more and more and will continue to
release updates until everything is 100% complete. So keep checking
back to see what's new!
Return to top
Terms and Conditions
© Copyright 2009-2011 KFGuides.
All names and logos associated with KFGuides are Trademarks of
KFGuides.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at
Support@KFGuides
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